M:tG card similarity search
2WW · Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2 and has flying and vigilance.
| Name | Mana | Type | Text |
|---|---|---|---|
| Guardian Augmenter | 2G | Creature — Troll Wizard | Flash Commander creatures you control get +2/+2. Commanders you control have hexproof. 2/2 |
| Tuskguard Captain | 2G | Creature — Human Warrior | Outlast {G} ({G}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) Each creature you control with a +1/+1 counter on it has trample. 2/3 |
| Tenured Oilcaster | 3B | Creature — Phyrexian Wizard | Menace (This creature can't be blocked except by two or more creatures.) Tenured Oilcaster gets +3/+0 as long as an opponent has eight or more cards in their graveyard. Whenever Tenured Oilcaster attacks or blocks, each player mills a card. 2/4 |
| Healer's Headdress | 2 | Artifact — Equipment | Equipped creature gets +0/+2 and has "{T}: Prevent the next 1 damage that would be dealt to any target this turn." {W}{W}: Attach Healer's Headdress to target creature you control. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) |
| Street Riot | 4R | Enchantment | As long as it's your turn, creatures you control get +1/+0 and have trample. |
| Tandem Tactics | 1W | Instant | Up to two target creatures each get +1/+2 until end of turn. You gain 2 life. |
| Mercadia's Downfall | 2R | Instant | Each attacking creature gets +1/+0 until end of turn for each nonbasic land defending player controls. |
| Creeping Trailblazer | RG | Creature — Elemental | Other Elementals you control get +1/+0. {2}{R}{G}: Creeping Trailblazer gets +1/+1 until end of turn for each Elemental you control. 2/2 |
| Animus of Predation | 4G | Creature — Avatar | Draft Animus of Predation face up. As you draft a card, you may remove it from the draft face up. (It isn't in your card pool.) If you removed a creature card with flying from the draft with cards named Animus of Predation, Animus of Predation has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, and vigilance. 4/4 |
| Mark of Eviction | U | Enchantment — Aura | Enchant creature At the beginning of your upkeep, return enchanted creature and all Auras attached to that creature to their owners' hands. |