Card Codex

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17 May 2024: Card library updated.

Serra's Embrace

2WW · Enchantment — Aura

Enchant creature Enchanted creature gets +2/+2 and has flying and vigilance.

Similar cards

Color identity:
NameManaTypeText
Moonveil Dragon 3RRRCreature — Dragon Flying {R}: Each creature you control gets +1/+0 until end of turn. 5/5
Master of the Pearl Trident UUCreature — Merfolk Other Merfolk creatures you control get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.) 2/2
Dire Fleet Neckbreaker 2BRCreature — Orc Pirate Attacking Pirates you control get +2/+0. 3/2
Takklemaggot 2BBEnchantment — Aura Enchant creature At the beginning of the upkeep of enchanted creature's controller, put a -0/-1 counter on that creature. When enchanted creature dies, that creature's controller chooses a creature that Takklemaggot could enchant. If the player does, return Takklemaggot to the battlefield under your control attached to that creature. If they don't, return Takklemaggot to the battlefield under your control as a non-Aura enchantment. It loses "enchant creature" and gains "At the beginning of that player's upkeep, Takklemaggot deals 1 damage to that player."
Icatian Lieutenant WWCreature — Human Soldier {1}{W}: Target Soldier creature gets +1/+0 until end of turn. 1/2
Phantom Monster 3UCreature — Illusion Flying 3/3
Sporecrown Thallid 1GCreature — Fungus Each other creature you control that's a Fungus or Saproling gets +1/+1. 2/2
Gobhobbler Rats BRCreature — Rat Hellbent — As long as you have no cards in hand, Gobhobbler Rats gets +1/+0 and has "{B}: Regenerate Gobhobbler Rats." (The next time it would be destroyed, instead tap it, remove it from combat, and heal all damage on it.) 2/2
Exotic Curse 2BEnchantment — Aura Enchant creature Domain — Enchanted creature gets -1/-1 for each basic land type among lands you control.
Mystic Veil 1UEnchantment — Aura You may cast Mystic Veil as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. Enchant creature Enchanted creature has shroud. (It can't be the target of spells or abilities.)
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