M:tG card similarity search
2WW · Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2 and has flying and vigilance.
| Name | Mana | Type | Text |
|---|---|---|---|
| Blood Glutton | 4B | Creature — Vampire | Lifelink (Damage dealt by this creature also causes you to gain that much life.) 4/3 |
| Child of Night | 1B | Creature — Vampire | Lifelink 2/1 |
| Markov Patrician | 2B | Creature — Vampire | Lifelink (Damage dealt by this creature also causes you to gain that much life.) 3/1 |
| Vizkopa Vampire | 2W/B | Creature — Vampire | Lifelink 3/1 |
| Heir to the Night | Creature — Vampire Berserker | Flying 3/2 | |
| Gilded Pinions | 2 | Artifact — Equipment | When Gilded Pinions enters the battlefield, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") Equipped creature has flying. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) |
| Screeching Phoenix | 4RR | Creature — Phoenix | Flying {2}{R}: Creatures you control get +1/+0 until end of turn. 4/4 |
| Preston Garvey, Minuteman | 2RGW | Legendary Creature — Human Soldier | At the beginning of combat on your turn, create a green Aura enchantment token named Settlement attached to up to one target land you control. It has enchant land and "Enchanted land has '{T}: Add one mana of any color.'" Whenever Preston Garvey, Minuteman attacks, untap each enchanted permanent you control. 4/4 |
| Kellan, the Fae-Blooded | 2R | Legendary Creature — Human Faerie | Double strike Other creatures you control get +1/+0 for each Aura and Equipment attached to Kellan, the Fae-Blooded. 2/2 |
| Lingering Mirage | 1U | Enchantment — Aura | Enchant land Enchanted land is an Island. Cycling {2} ({2}, Discard this card: Draw a card.) |