Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Serpentine Spike

5RR · Sorcery

Devoid (This card has no color.) Serpentine Spike deals 2 damage to target creature, 3 damage to another target creature, and 4 damage to a third target creature. If a creature dealt damage this way would die this turn, exile it instead.

Similar cards

Color identity:
NameManaTypeText
Blinding Souleater 3Artifact Creature — Phyrexian Cleric {W/P}, {T}: Tap target creature. ({W/P} can be paid with either {W} or 2 life.) 1/3
Don't Blink 1UInstant Until end of turn, if one or more creatures would enter the battlefield from exile or after being cast from exile, their owners shuffle them into their libraries instead. Cycling {2} ({2}, Discard this card: Draw a card.)
Rune of Protection: Black 1WEnchantment {W}: The next time a black source of your choice would deal damage to you this turn, prevent that damage. Cycling {2} ({2}, Discard this card: Draw a card.)
Pause for Reflection 2GInstant Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Prevent all combat damage that would be dealt this turn.
Druid's Deliverance 1GInstant Prevent all combat damage that would be dealt to you this turn. Populate. (Create a token that's a copy of a creature token you control.)
Weeping Angel 1UBArtifact Creature — Alien Angel Flash First strike, vigilance Whenever an opponent casts a creature spell, Weeping Angel isn't a creature until end of turn. If Weeping Angel would deal combat damage to a creature, prevent that damage and that creature's owner shuffles it into their library. 2/2
Embermage Goblin 3RCreature — Goblin Wizard When Embermage Goblin enters the battlefield, you may search your library for a card named Embermage Goblin, reveal it, put it into your hand, then shuffle. {T}: Embermage Goblin deals 1 damage to any target. 1/1
Fathom Fleet Cutthroat 3BCreature — Human Pirate When Fathom Fleet Cutthroat enters the battlefield, destroy target creature an opponent controls that was dealt damage this turn. 3/3
Arrow Volley Trap 3WWInstant — Trap If four or more creatures are attacking, you may pay {1}{W} rather than pay this spell's mana cost. Arrow Volley Trap deals 5 damage divided as you choose among any number of target attacking creatures.
Darkness BInstant Prevent all combat damage that would be dealt this turn.
Page 245