Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Serpentine Ambush

1U · Instant

Until end of turn, target creature becomes a blue Serpent with base power and toughness 5/5.

Similar cards

Color identity:
NameManaTypeText
Vulshok Heartstoker 2RCreature — Human Shaman When Vulshok Heartstoker enters the battlefield, target creature gets +2/+0 until end of turn. 2/2
Death Watch BEnchantment — Aura Enchant creature When enchanted creature dies, its controller loses life equal to its power and you gain life equal to its toughness.
Felonious Rage RInstant Target creature you control gets +2/+0 and gains haste until end of turn. When that creature dies this turn, create a 2/2 white and blue Detective creature token.
Make Your Mark R/WInstant Target creature gets +1/+0 until end of turn. When that creature dies this turn, create a 3/2 red and white Spirit creature token.
Thespian's Stage Land {T}: Add {C}. {2}, {T}: Thespian's Stage becomes a copy of target land, except it has this ability.
Illuminator Virtuoso 1WCreature — Human Rogue Double strike Whenever Illuminator Virtuoso becomes the target of a spell you control, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.) 1/1
Phenax, God of Deception 3UBLegendary Enchantment Creature — God Indestructible As long as your devotion to blue and black is less than seven, Phenax isn't a creature. Creatures you control have "{T}: Target player mills X cards, where X is this creature's toughness." 4/7
Elvish Herder GCreature — Elf {G}: Target creature gains trample until end of turn. 1/1
Neural Network Artifact — Contraption Whenever you crank Neural Network, gain control of target creature an opponent controls with power less than or equal to the number of creature cards in its controller's graveyard until end of turn. Untap that creature. It gains haste until end of turn.
Flesh 3BGSorcery Exile target creature card from a graveyard. Put X +1/+1 counters on target creature, where X is the power of the card you exiled. Fuse (You may cast one or both halves of this card from your hand.)
Page 177