Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Serpent of the Endless Sea

4U · Creature — Serpent

Serpent of the Endless Sea's power and toughness are each equal to the number of Islands you control. Serpent of the Endless Sea can't attack unless defending player controls an Island. */*

Similar cards

Color identity:
NameManaTypeText
Diminish UInstant Target creature has base power and toughness 1/1 until end of turn.
Square Up 1G/UInstant Target creature has base power and toughness 4/4 until end of turn.
Syr Elenora, the Discerning 3UULegendary Creature — Human Knight Syr Elenora, the Discerning's power is equal to the number of cards in your hand. When Syr Elenora enters the battlefield, draw a card. Spells your opponents cast that target Syr Elenora cost {2} more to cast. */4
Astroquarium 2UArtifact When Astroquarium enters the battlefield, you may put an art sticker on it. {1}, {T}: Until end of turn, target creature becomes a blue Shark with base power and toughness 4/4. If the cracks in Astroquarium's art are completely covered, that creature becomes a blue Octopus with base power and toughness 8/8 instead. Activate only as a sorcery.
Ravenous Slime 2GCreature — Ooze Ravenous Slime can't be blocked by creatures with power 2 or less. If a creature an opponent controls would die, instead exile it and put a number of +1/+1 counters equal to that creature's power on Ravenous Slime. 1/1
Runebound Wolf 1RCreature — Wolf {3}{R}, {T}: Runebound Wolf deals damage equal to the number of Wolves and Werewolves you control to target opponent. 2/2
Dreadful as the Storm 2UInstant Target creature has base power and toughness 5/5 until end of turn. The Ring tempts you.
Creepy Puppeteer 3RCreature — Human Rogue Haste Whenever Creepy Puppeteer attacks, if you attacked with exactly one other creature this combat, you may have that creature's base power and toughness become 4/3 until end of turn. 4/3
Spellheart Chimera 1URCreature — Chimera Flying, trample Spellheart Chimera's power is equal to the number of instant and sorcery cards in your graveyard. */3
Karma 2WWEnchantment At the beginning of each player's upkeep, Karma deals damage to that player equal to the number of Swamps they control.
Page 42