M:tG card similarity search
1W · Creature — Human Monk
Whenever Serene Master blocks, exchange its power and the power of target creature it's blocking until end of combat. 0/2
| Name | Mana | Type | Text |
|---|---|---|---|
| Savage Ventmaw | 4RG | Creature — Dragon | Flying Whenever Savage Ventmaw attacks, add {R}{R}{R}{G}{G}{G}. Until end of turn, you don't lose this mana as steps and phases end. 4/4 |
| Nav Squad Commandos | 4W | Creature — Human Soldier | Battalion — Whenever Nav Squad Commandos and at least two other creatures attack, Nav Squad Commandos gets +1/+1 until end of turn. Untap it. 3/5 |
| Serene Sleuth | 1W | Creature — Human Detective | When Serene Sleuth enters the battlefield, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") At the beginning of combat on your turn, investigate for each goaded creature you control. Then each creature you control is no longer goaded. 2/2 |
| Silent Submersible | UU | Artifact — Vehicle | Whenever Silent Submersible deals combat damage to a player or planeswalker, draw a card. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) 2/3 |
| Lantern Scout | 2W | Creature — Human Scout Ally | Rally — Whenever Lantern Scout or another Ally enters the battlefield under your control, creatures you control gain lifelink until end of turn. 3/2 |
| Oakheart Dryads | 2G | Enchantment Creature — Nymph Dryad | Constellation — Whenever Oakheart Dryads or another enchantment enters the battlefield under your control, target creature gets +1/+1 until end of turn. 2/3 |
| Akroan Jailer | W | Creature — Human Soldier | {2}{W}, {T}: Tap target creature. 1/1 |
| Benalish Trapper | 1W | Creature — Human Soldier | {W}, {T}: Tap target creature. 1/2 |
| Checkpoint Officer | 1W | Creature — Human Soldier | {1}{W}, {T}: Tap target creature. 1/2 |
| Elite Arrester | W | Creature — Human Soldier | {1}{U}, {T}: Tap target creature. 0/3 |