M:tG card similarity search
1W · Enchantment — Aura
Flash Enchant creature Enchanted creature gets +1/+2 and has vigilance. Addendum — When Sentinel's Mark enters the battlefield, if you cast it during your main phase, enchanted creature gains lifelink until end of turn.
| Name | Mana | Type | Text |
|---|---|---|---|
| Zhur-Taa Swine | 3RG | Creature — Boar | Bloodrush — {1}{R}{G}, Discard Zhur-Taa Swine: Target attacking creature gets +5/+4 until end of turn. 5/4 |
| Bitterbow Sharpshooters | 4G | Creature — Jackal Archer | Vigilance, reach 4/4 |
| Seizures | 1B | Enchantment — Aura | Enchant creature Whenever enchanted creature becomes tapped, Seizures deals 3 damage to that creature's controller unless that player pays {3}. |
| Baleful Beholder | 4BB | Creature — Beholder | When Baleful Beholder enters the battlefield, choose one — • Antimagic Cone — Each opponent sacrifices an enchantment. • Fear Ray — Creatures you control gain menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.) 6/5 |
| Containment Membrane | 2U | Enchantment — Aura | Surge {U} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) Enchant creature Enchanted creature doesn't untap during its controller's untap step. |
| Bound by Moonsilver | 2W | Enchantment — Aura | Enchant creature Enchanted creature can't attack, block, or transform. Sacrifice another permanent: Attach Bound by Moonsilver to target creature. Activate only as a sorcery and only once each turn. |
| Conqueror's Flail | 2 | Artifact — Equipment | Equipped creature gets +1/+1 for each color among permanents you control. As long as Conqueror's Flail is attached to a creature, your opponents can't cast spells during your turn. Equip {2} |
| Wirewood Pride | G | Instant | Target creature gets +X/+X until end of turn, where X is the number of Elves on the battlefield. |
| Furious Resistance | R | Instant | Target blocking creature gets +3/+0 and gains first strike until end of turn. |
| Garenbrig Squire | 1G | Creature — Human Soldier | Whenever you cast a creature spell that has an Adventure, Garenbrig Squire gets +1/+1 until end of turn. (It doesn't need to have gone on the adventure first.) 2/2 |