M:tG card similarity search
3RR · Creature — Elemental
When Seismic Elemental enters the battlefield, creatures without flying can't block this turn. 4/4
| Name | Mana | Type | Text |
|---|---|---|---|
| Rishadan Airship | 2U | Creature — Human Pirate | Flying Rishadan Airship can block only creatures with flying. 3/1 |
| Satyr Piper | 2G | Creature — Satyr Rogue | {3}{G}: Target creature must be blocked this turn if able. 2/1 |
| Blockade Runner | 3U | Creature — Merfolk | {U}: Blockade Runner can't be blocked this turn. 2/2 |
| Stronghold Zeppelin | 2UU | Creature — Human | Flying Stronghold Zeppelin can block only creatures with flying. 3/3 |
| Gnarled Scarhide | B | Enchantment Creature — Minotaur | Bestow {3}{B} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Gnarled Scarhide can't block. Enchanted creature gets +2/+1 and can't block. 2/1 |
| Top-Secret Tunnel | Artifact — Contraption | Whenever you crank Top-Secret Tunnel, target creature can't be blocked this turn. | |
| Bumper Cars | Artifact — Attraction | Visit — Target creature must be blocked this turn if able. | |
| Expedition Raptor | 3WW | Creature — Bird | Flying When Expedition Raptor enters the battlefield, support 2. (Put a +1/+1 counter on each of up to two other target creatures.) 2/2 |
| Lim-Dûl's Cohort | 1BB | Creature — Zombie | Whenever Lim-Dûl's Cohort blocks or becomes blocked by a creature, that creature can't be regenerated this turn. 2/3 |
| Dunland Crebain | 2B | Creature — Bird Horror | Flying When Dunland Crebain enters the battlefield, amass Orcs 2. (Put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) 1/1 |