M:tG card similarity search
3RG · Creature — Wurm
Whenever Segmented Wurm becomes the target of a spell or ability, put a -1/-1 counter on it. 5/5
| Name | Mana | Type | Text |
|---|---|---|---|
| Shed Weakness | G | Instant | Target creature gets +2/+2 until end of turn. You may remove a -1/-1 counter from it. |
| Surge Engine | 2 | Artifact Creature — Construct | Defender {U}: Surge Engine loses defender and gains "This creature can't be blocked." {2}{U}: Surge Engine becomes blue and has base power and toughness 5/4. Activate only if Surge Engine doesn't have defender. {4}{U}{U}: Draw three cards. Activate only if Surge Engine is blue and only once. 3/2 |
| Jodah's Avenger | 5U | Creature — Shapeshifter | {0}: Until end of turn, Jodah's Avenger gets -1/-1 and gains your choice of double strike, protection from red, vigilance, or shadow. (A creature with shadow can block or be blocked by only creatures with shadow.) 4/4 |
| Worldfire | 6RRR | Sorcery | Exile all permanents. Exile all cards from all hands and graveyards. Each player's life total becomes 1. |
| Copperhorn Scout | G | Creature — Elf Scout | Whenever Copperhorn Scout attacks, untap each other creature you control. 1/1 |
| Gleam of Battle | 4RW | Enchantment | Whenever a creature you control attacks, put a +1/+1 counter on it. |
| Viridescent Wisps | G | Instant | Target creature becomes green and gets +1/+0 until end of turn. Draw a card. |
| Majestic Heliopterus | 3W | Creature — Dinosaur | Flying Whenever Majestic Heliopterus attacks, another target Dinosaur you control gains flying until end of turn. 2/2 |
| Wingshield Agent | 2U | Creature — Human Soldier | Wingshield Agent enters the battlefield with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) Whenever Wingshield Agent attacks, up to one other target creature gains flying until end of turn. 2/3 |
| Hunt the Weak | 3G | Sorcery | Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control. (Each deals damage equal to its power to the other.) |