M:tG card similarity search
3GG · Creature — Spirit
Untap all permanents you control during each other player's untap step. 2/4
| Name | Mana | Type | Text |
|---|---|---|---|
| Melt Through | R | Instant | Melt Through deals 2 damage to any target. If it's a creature, it perpetually gains "As long as this creature is on the battlefield, damage isn't removed from it during cleanup steps." |
| Divine Deflection | XW | Instant | Prevent the next X damage that would be dealt to you and/or permanents you control this turn. If damage is prevented this way, Divine Deflection deals that much damage to any target. |
| Waylay | 2W | Instant | Create three 2/2 white Knight creature tokens. Exile them at the beginning of the next cleanup step. |
| Synchronized Eviction | 4U | Instant | This spell costs {2} less to cast if you control at least two creatures that share a creature type. Put target nonland permanent into its owner's library second from the top. |
| Ashcoat Bear | 1G | Creature — Bear | Flash (You may cast this spell any time you could cast an instant.) 2/2 |
| Magus of the Balance | 1W | Creature — Human Wizard | {4}{W}, {T}, Sacrifice Magus of the Balance: Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way. 2/2 |
| Moonveil Regent | 3R | Creature — Dragon | Flying Whenever you cast a spell, you may discard your hand. If you do, draw a card for each of that spell's colors. When Moonveil Regent dies, it deals X damage to any target, where X is the number of colors among permanents you control. 4/4 |
| Luminous Phantom | Creature — Spirit Cleric | Flying Whenever another creature you control leaves the battlefield, you gain 1 life. If Luminous Phantom would be put into a graveyard from anywhere, exile it instead. 1/1 | |
| Guardian Scalelord | 4W | Creature — Dragon | Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following abilities until end of turn.) Flying Whenever this creature attacks, return target nonland permanent card with mana value X or less from your graveyard to the battlefield, where X is this creature's power. 3/4 |
| Limited Resources | W | Enchantment | When Limited Resources enters the battlefield, each player chooses five lands they control and sacrifices the rest. Players can't play lands as long as ten or more lands are on the battlefield. |