Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Seedborn Muse

3GG · Creature — Spirit

Untap all permanents you control during each other player's untap step. 2/4

Similar cards

Color identity:
NameManaTypeText
Temur Runemark 2GEnchantment — Aura Enchant creature Enchanted creature gets +2/+2. Enchanted creature has trample as long as you control a blue or red permanent.
Deadeye Navigator 4UUCreature — Spirit Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long as Deadeye Navigator is paired with another creature, each of those creatures has "{1}{U}: Exile this creature, then return it to the battlefield under your control." 5/5
Paupers' Cage 3Artifact At the beginning of each opponent's upkeep, if that player has two or fewer cards in hand, Paupers' Cage deals 2 damage to that player.
Magus of the Vineyard GCreature — Human Wizard At the beginning of each player's precombat main phase, that player adds {G}{G}. 1/1
Sorry UUEnchantment Before any player casts a spell with the same name as a card in any graveyard, that player may say "sorry." If they don't, any other player may say "sorry" as the spell is being cast. When another player says "sorry" this way, counter the spell. Whenever a player says "sorry" at any other time, Sorry deals 2 damage to that player.
Mind Bend UInstant Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another. (For example, you may change "nonblack creature" to "nongreen creature" or "forestwalk" to "islandwalk." This effect lasts indefinitely.)
Copper Tablet 2Artifact At the beginning of each player's upkeep, Copper Tablet deals 1 damage to that player.
Stonerise Spirit 1WCreature — Spirit Bird Flying {4}, Exile a card from your graveyard: Target creature gains flying until end of turn. 1/2
Hag of Noxious Nightmares 2BCreature — Hag Warlock Warlocks you control have menace. 2/2
Kessig Naturalist RGCreature — Human Werewolf Whenever Kessig Naturalist attacks, add {R} or {G}. Until end of turn, you don't lose this mana as steps and phases end. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 2/2
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