Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Seedborn Muse

3GG · Creature — Spirit

Untap all permanents you control during each other player's untap step. 2/4

Similar cards

Color identity:
NameManaTypeText
Hurkyl's Final Meditation 4UUUInstant As long as it's not your turn, this spell costs {3} more to cast. Return all nonland permanents to their owners' hands. End the turn. (Exile all spells and abilities from the stack, including this card. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
Hollowhenge Spirit 3WCreature — Spirit Flash (You may cast this spell any time you could cast an instant.) Flying When Hollowhenge Spirit enters the battlefield, remove target attacking or blocking creature from combat. 2/2
Teyo, Geometric Tactician 2WLegendary Planeswalker — Teyo When Teyo, Geometric Tactician enters the battlefield, create a 0/4 white Wall creature token with defender and flying. [+1]: You and target opponent each draw a card. [−2]: Choose left or right. Until your next turn, each player may attack only the nearest opponent in the last chosen direction and planeswalkers controlled by that opponent. Loyalty 3
Lost in the Mist 3UUInstant Counter target spell. Return target permanent to its owner's hand.
Grabby Tabby 3GCreature — Cat Guest Grabby Tabby has vigilance as long as you control a stickered permanent. 4/3
Dread Rider 5BCreature — Spirit Knight {1}{B}, {T}, Exile a creature card from your graveyard: Target opponent loses 3 life. 3/7
Smuggler's Share 2WEnchantment At the beginning of each end step, draw a card for each opponent who drew two or more cards this turn, then create a Treasure token for each opponent who had two or more lands enter the battlefield under their control this turn.
Soulsworn Spirit 3UCreature — Spirit Soulsworn Spirit can't be blocked. When Soulsworn Spirit enters the battlefield, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.) 2/1
Thran Quarry Land At the beginning of the end step, if you control no creatures, sacrifice Thran Quarry. {T}: Add one mana of any color.
Hofri Ghostforge 3RWLegendary Creature — Dwarf Cleric Spirits you control get +1/+1 and have trample and haste. Whenever another nontoken creature you control dies, exile it. If you do, create a token that's a copy of that creature, except it's a Spirit in addition to its other types and it has "When this creature leaves the battlefield, return the exiled card to its owner's graveyard." 4/5
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