Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Seedborn Muse

3GG · Creature — Spirit

Untap all permanents you control during each other player's untap step. 2/4

Similar cards

Color identity:
NameManaTypeText
Vivien's Crocodile 2GCreature — Crocodile Spirit Vivien's Crocodile gets +1/+1 as long as you control a Vivien planeswalker. 3/3
Tidespout Tyrant 5UUUCreature — Djinn Flying Whenever you cast a spell, return target permanent to its owner's hand. 5/5
Forbidden Orchard Land {T}: Add one mana of any color. Whenever you tap Forbidden Orchard for mana, target opponent creates a 1/1 colorless Spirit creature token.
Heat Shimmer 2RSorcery Create a token that's a copy of target creature, except it has haste and "At the beginning of the end step, exile this permanent."
Spirit en-Dal 2WCreature — Spirit Shadow (This creature can block or be blocked by only creatures with shadow.) Forecast — {1}{W}, Reveal Spirit en-Dal from your hand: Target creature gains shadow until end of turn. (Activate only during your upkeep and only once each turn.) 2/1
Garruk Wildspeaker 2GGLegendary Planeswalker — Garruk [+1]: Untap two target lands. [−1]: Create a 3/3 green Beast creature token. [−4]: Creatures you control get +3/+3 and gain trample until end of turn. Loyalty 3
Tiller of Flesh 3WCreature — Phyrexian Knight Whenever you cast a spell that targets one or more permanents, incubate 2. (Create an Incubator token with two +1/+1 counters on it and "{2}: Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.) 2/4
Mistmeadow Vanisher 2W/UCreature — Kithkin Wizard Whenever Mistmeadow Vanisher becomes tapped, exile up to one target nonland, nontoken permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step. 3/2
Selfless Spirit 1WCreature — Spirit Cleric Flying Sacrifice Selfless Spirit: Creatures you control gain indestructible until end of turn. 2/1
Zombie Ogre 3BBCreature — Zombie Ogre At the beginning of your end step, if a creature died this turn, venture into the dungeon. (Enter the first room or advance to the next room.) 3/5
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