M:tG card similarity search
3GG · Creature — Spirit
Untap all permanents you control during each other player's untap step. 2/4
| Name | Mana | Type | Text |
|---|---|---|---|
| Steam Clean | 1U | Sorcery — Adventure | Return target nonland permanent to its owner's hand. (Then exile this card. You may cast the creature later from exile.) |
| Void Snare | U | Sorcery | Return target nonland permanent to its owner's hand. |
| Void Squall | 4U | Sorcery | Return target nonland permanent to its owner's hand. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) |
| Liquimetal Coating | 2 | Artifact | {T}: Target permanent becomes an artifact in addition to its other types until end of turn. |
| Alchemist's Retrieval | U | Instant | Cleave {1}{U} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.) Return target nonland permanent [you control] to its owner's hand. |
| Last Night Together | 3RG | Sorcery | Choose two target creatures. Untap them. Put two +1/+1 counters on each of them. They gain vigilance, indestructible, and haste until end of turn. After this main phase, there is an additional combat phase. Only the chosen creatures can attack during that combat phase. |
| Extravagant Replication | 4UU | Enchantment | At the beginning of your upkeep, create a token that's a copy of another target nonland permanent you control. |
| Scarwood Bandits | 2GG | Creature — Human Rogue | Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) {2}{G}, {T}: Unless an opponent pays {2}, gain control of target artifact for as long as Scarwood Bandits remains on the battlefield. 2/2 |
| Beckoning Will-o'-Wisp | 2W | Creature — Spirit | Flying Lure the Unwary — At the beginning of combat on your turn, choose an opponent. Creatures attacking the last chosen player get +1/+0. 1/3 |
| Mannichi, the Fevered Dream | 2R | Legendary Creature — Spirit | {1}{R}: Switch each creature's power and toughness until end of turn. 1/2 |