Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Seed Spark

3W · Instant

Destroy target artifact or enchantment. If {G} was spent to cast this spell, create two 1/1 green Saproling creature tokens.

Similar cards

Color identity:
NameManaTypeText
Bring to Life 2USorcery — Adventure Target noncreature artifact you control becomes a 0/0 artifact creature. Put four +1/+1 counters on it.
Zombie Infestation 1BEnchantment Discard two cards: Create a 2/2 black Zombie creature token.
Shivan Emissary 2RCreature — Human Wizard Kicker {1}{B} (You may pay an additional {1}{B} as you cast this spell.) When Shivan Emissary enters the battlefield, if it was kicked, destroy target nonblack creature. It can't be regenerated. 1/1
Bottle of Suleiman 4Artifact {1}, Sacrifice Bottle of Suleiman: Flip a coin. If you win the flip, create a 5/5 colorless Djinn artifact creature token with flying. If you lose the flip, Bottle of Suleiman deals 5 damage to you.
Keldon Strike Team 2RCreature — Human Warrior Kicker {1}{W} (You may pay an additional {1}{W} as you cast this spell.) When Keldon Strike Team enters the battlefield, if it was kicked, create two 1/1 white Soldier creature tokens. As long as Keldon Strike Team entered the battlefield this turn, creatures you control have haste. 3/1
Straw Golem 1Artifact Creature — Golem When an opponent casts a creature spell, sacrifice Straw Golem. 2/3
Devouring Sugarmaw 2BBCreature — Horror Menace, trample At the beginning of your upkeep, you may sacrifice an artifact, enchantment, or token. If you don't, tap Devouring Sugarmaw. 6/6
Safehold Elite 1G/WCreature — Elf Scout Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) 2/2
Grazing Whiptail 2GGCreature — Dinosaur Reach 3/4
Selvala, Eager Trailblazer 2GWLegendary Creature — Elf Scout Vigilance Whenever you cast a creature spell, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." {T}: Choose a color. Add one mana of that color for each different power among creatures you control. 4/5
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