Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Seed Spark

3W · Instant

Destroy target artifact or enchantment. If {G} was spent to cast this spell, create two 1/1 green Saproling creature tokens.

Similar cards

Color identity:
NameManaTypeText
Dark Hatchling 4BBCreature — Horror Flying When Dark Hatchling enters the battlefield, destroy target nonblack creature. It can't be regenerated. 3/3
Endemic Plague 3BSorcery As an additional cost to cast this spell, sacrifice a creature. Destroy all creatures that share a creature type with the sacrificed creature. They can't be regenerated.
Assassin's Strike 4BBSorcery Destroy target creature. Its controller discards a card.
Experimental Confectioner 2BCreature — Human Peasant When Experimental Confectioner enters the battlefield, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") Whenever you sacrifice a Food, create a 1/1 black Rat creature token with "This creature can't block." 2/3
Disruption Protocol UUInstant As an additional cost to cast this spell, tap an untapped artifact you control or pay {1}. Counter target spell.
Mine Excavation 1WSorcery Return target artifact or enchantment card from a graveyard to its owner's hand. Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
Harmonious Emergence 3GEnchantment — Aura Enchant land you control Enchanted land is a 4/5 green Spirit creature with vigilance and haste. It's still a land. If enchanted land would be destroyed, instead sacrifice Harmonious Emergence and that land gains indestructible until end of turn.
Deb Thomas 3RLegendary Planeswalker — Deb Whenever an Employee enters the battlefield under your control, put a loyalty counter on Deb Thomas. [+1]: Create a 1/1 red Employee creature token. [−X]: Employees and Dogs you control get +X/+0 until end of turn. Loyalty 3
New New York Plane — New Earth At the beginning of combat on your turn, until end of turn, noncreature artifacts you control become 3/3 Vehicles in addition to their other types and gain flying, haste, and crew 1. Whenever chaos ensues, create a Treasure token and a 2/2 white Alien creature token.
Rider in Need 2WSorcery — Adventure Create a 2/2 white Knight creature token with vigilance. (Then exile this card. You may cast the creature later from exile.)
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