Card Codex

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17 May 2024: Card library updated.

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1U · Enchantment — Aura

Enchant creature As long as enchanted creature is attacking alone, it can't be blocked. Enchanted creature has "Whenever this creature deals combat damage to a player, it connives." (Its controller draws a card, then discards a card. If they discarded a nonland card, they put a +1/+1 counter on this creature.)

Similar cards

Color identity:
NameManaTypeText
Slay 2BInstant Destroy target green creature. It can't be regenerated. Draw a card.
Doomsday Specter 2UBCreature — Specter Flying When Doomsday Specter enters the battlefield, return a blue or black creature you control to its owner's hand. Whenever Doomsday Specter deals combat damage to a player, look at that player's hand and choose a card from it. The player discards that card. 2/3
Flamebreak RRRSorcery Flamebreak deals 3 damage to each creature without flying and each player. Creatures dealt damage this way can't be regenerated this turn.
Five-Alarm Fire 1RREnchantment Whenever a creature you control deals combat damage, put a blaze counter on Five-Alarm Fire. Remove five blaze counters from Five-Alarm Fire: It deals 5 damage to any target.
Arrow Storm 3RRSorcery Arrow Storm deals 4 damage to any target. Raid — If you attacked this turn, instead Arrow Storm deals 5 damage to that permanent or player and the damage can't be prevented.
Spider Food 2GSorcery Destroy up to one target artifact, enchantment, or creature with flying. Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
Nezumi Cutthroat 1BCreature — Rat Warrior Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Nezumi Cutthroat can't block. 2/1
Wingrattle Scarecrow 3Artifact Creature — Scarecrow Wingrattle Scarecrow has flying as long as you control a blue creature. Wingrattle Scarecrow has persist as long as you control a black creature. (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) 2/2
Dark Favor 1BEnchantment — Aura Enchant creature When Dark Favor enters the battlefield, you lose 1 life. Enchanted creature gets +3/+1.
The Wretched 3BBCreature — Demon At end of combat, gain control of all creatures blocking The Wretched for as long as you control The Wretched. 2/5
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