Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Secret Rendezvous

1WW · Sorcery

You and target opponent each draw three cards.

Similar cards

Color identity:
NameManaTypeText
Numbing Jellyfish 3UHost Creature — Jellyfish When this creature enters the battlefield, roll a six-sided die. Target player mills X cards, where X is the result. 2/3
Feral Prowler 1GCreature — Cat When Feral Prowler dies, draw a card. 1/3
Cruel Fate 4USorcery Look at the top five cards of target opponent's library. Put one of those cards into that player's graveyard and the rest on top of their library in any order.
Faerie Mechanist 3UArtifact Creature — Faerie Artificer Flying When Faerie Mechanist enters the battlefield, look at the top three cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in any order. 2/2
Dementia Bat 4BCreature — Phyrexian Bat Flying {4}{B}, Sacrifice Dementia Bat: Target player discards two cards. 2/2
Somberwald Sage 2GCreature — Human Druid {T}: Add three mana of any one color. Spend this mana only to cast creature spells. 0/1
Bill Ferny, Bree Swindler 1ULegendary Creature — Human Rogue Whenever Bill Ferny, Bree Swindler becomes blocked, choose one — • Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") • Target opponent gains control of target Horse you control. If they do, remove Bill Ferny from combat and create three Treasure tokens. 2/1
Overwhelmed Apprentice UCreature — Human Wizard When Overwhelmed Apprentice enters the battlefield, each opponent mills two cards. Then you scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) 1/2
Counsel of the Soratami 2USorcery Draw two cards.
Divination 2USorcery Draw two cards.
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