Card Codex

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17 May 2024: Card library updated.

Secret Door

U · Artifact Creature — Wall

Defender {4}{U}: Venture into the dungeon. Activate only as a sorcery. (Enter the first room or advance to the next room.) 0/4

Similar cards

Color identity:
NameManaTypeText
Zada, Hedron Grinder 3RLegendary Creature — Goblin Ally Whenever you cast an instant or sorcery spell that targets only Zada, Hedron Grinder, copy that spell for each other creature you control that the spell could target. Each copy targets a different one of those creatures. 3/3
Kylox, Visionary Inventor 5URLegendary Creature — Viashino Artificer Menace, ward {2}, haste Whenever Kylox, Visionary Inventor attacks, sacrifice any number of other creatures, then exile the top X cards of your library, where X is their total power. You may cast any number of instant and/or sorcery spells from among the exiled cards without paying their mana costs. 4/4
Invocation of the Founders Enchantment Whenever you cast an instant or sorcery spell from your hand, you may copy that spell. You may choose new targets for the copy.
Ramos, Dragon Engine 6Legendary Artifact Creature — Dragon Flying Whenever you cast a spell, put a +1/+1 counter on Ramos, Dragon Engine for each of that spell's colors. Remove five +1/+1 counters from Ramos: Add {W}{W}{U}{U}{B}{B}{R}{R}{G}{G}. Activate only once each turn. 4/4
Anarchist 4RCreature — Human Wizard When Anarchist enters the battlefield, you may return target sorcery card from your graveyard to your hand. 2/2
Dual Casting 1REnchantment — Aura Enchant creature Enchanted creature has "{R}, {T}: Copy target instant or sorcery spell you control. You may choose new targets for the copy."
Yes Man, Personal Securitron 2WLegendary Artifact Creature — Robot {T}: Target opponent gains control of Yes Man, Personal Securitron. When they do, you draw two cards and put a quest counter on Yes Man. Activate only during your turn. Wild Card — When Yes Man leaves the battlefield, its owner creates a tapped 1/1 white Soldier creature token for each quest counter on it. 2/2
Merseine 2UUEnchantment — Aura Enchant creature Merseine enters the battlefield with three net counters on it. Enchanted creature doesn't untap during its controller's untap step if Merseine has a net counter on it. Pay enchanted creature's mana cost: Remove a net counter from Merseine. Only the controller of the enchanted creature may activate this ability.
Crucible of the Spirit Dragon Land {T}: Add {C}. {1}, {T}: Put a storage counter on Crucible of the Spirit Dragon. {T}, Remove X storage counters from Crucible of the Spirit Dragon: Add X mana in any combination of colors. Spend this mana only to cast Dragon spells or activate abilities of Dragons.
Uncovered Clues 2USorcery Look at the top four cards of your library. You may reveal up to two instant and/or sorcery cards from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order.
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