M:tG card similarity search
BBB · Enchantment
At the beginning of your upkeep, sacrifice Season of the Witch unless you pay 2 life. At the beginning of the end step, destroy all untapped creatures that didn't attack this turn, except for creatures that couldn't attack.
| Name | Mana | Type | Text |
|---|---|---|---|
| Devout Monk | W | Creature — Human Monk Cleric | When Devout Monk enters the battlefield, you gain 1 life. 1/1 |
| Venerable Monk | 2W | Creature — Human Monk Cleric | When Venerable Monk enters the battlefield, you gain 2 life. 2/2 |
| Hour of Reckoning | 4WWW | Sorcery | Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Destroy all nontoken creatures. |
| Thermokarst | 1GG | Sorcery | Destroy target land. If that land was a snow land, you gain 1 life. |
| Citadel Siege | 2WW | Enchantment | As Citadel Siege enters the battlefield, choose Khans or Dragons. • Khans — At the beginning of combat on your turn, put two +1/+1 counters on target creature you control. • Dragons — At the beginning of combat on each opponent's turn, tap target creature that player controls. |
| Hipparion | 1W | Creature — Horse | Hipparion can't block creatures with power 3 or greater unless you pay {1}. 1/3 |
| Faerie Aerie | Artifact — Contraption | Whenever you crank Faerie Aerie, create two 1/1 blue Faerie Spy creature tokens with flying, haste, and "Whenever this creature deals combat damage to a player, draw a card." Exile them at the beginning of the next end step. | |
| Femeref Archers | 2G | Creature — Human Archer | {T}: Femeref Archers deals 4 damage to target attacking creature with flying. 2/2 |
| Primaris Chaplain | 2WB | Creature — Astartes Cleric | Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) Rosarius — Whenever Primaris Chaplain attacks, it gains indestructible until end of turn. 3/3 |
| Vicious Kavu | 1BR | Creature — Kavu | Whenever Vicious Kavu attacks, it gets +2/+0 until end of turn. 2/2 |