M:tG card similarity search
· Land
Blue legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
| Name | Mana | Type | Text |
|---|---|---|---|
| Ferocity of the Wilds | 2R | Enchantment | Attacking non-Human creatures you control get +1/+0 and have trample. |
| Darkblade Agent | 1UB | Creature — Human Assassin | As long as you've surveilled this turn, Darkblade Agent has deathtouch and "Whenever this creature deals combat damage to a player, you draw a card." 2/3 |
| Passionate Archaeologist | 1R | Legendary Enchantment — Background | Commander creatures you own have "Whenever you cast a spell from exile, this creature deals damage equal to that spell's mana value to target opponent." |
| Kiddie Coaster | Artifact — Attraction | Visit — Creatures you control get +1/+0 until end of turn. | |
| Roller Coaster | Artifact — Attraction | Visit — Creatures you control get +2/+0 until end of turn. | |
| Violent Outburst | 1RG | Instant | Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) Creatures you control get +1/+0 until end of turn. |
| Coordinated Charge | 4W | Instant | Creatures you control get +2/+1 until end of turn. Cycling {2} ({2}, Discard this card: Draw a card.) |
| Demonic Gifts | 1B | Instant | Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield under its owner's control." |
| Coral Net | U | Enchantment — Aura | Enchant green or white creature Enchanted creature has "At the beginning of your upkeep, sacrifice this creature unless you discard a card." |
| Hallowed Haunting | 2WW | Enchantment | As long as you control seven or more enchantments, creatures you control have flying and vigilance. Whenever you cast an enchantment spell, create a white Spirit Cleric creature token with "This creature's power and toughness are each equal to the number of Spirits you control." |