Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Sea of Sand

· Plane — Rabiah

Players reveal each card they draw. Whenever a player draws a land card, that player gains 3 life. Whenever a player draws a nonland card, that player loses 3 life. Whenever chaos ensues, put target permanent on top of its owner's library.

Similar cards

Color identity:
NameManaTypeText
Demonic Lore 2BEnchantment When Demonic Lore enters the battlefield, draw three cards. At the beginning of your end step, you lose 2 life for each card in your hand.
Polymorph 3USorcery Destroy target creature. It can't be regenerated. Its controller reveals cards from the top of their library until they reveal a creature card. The player puts that card onto the battlefield, then shuffles all other cards revealed this way into their library.
Palace Siege 3BBEnchantment As Palace Siege enters the battlefield, choose Khans or Dragons. • Khans — At the beginning of your upkeep, return target creature card from your graveyard to your hand. • Dragons — At the beginning of your upkeep, each opponent loses 2 life and you gain 2 life.
Gnaw to the Bone 2GInstant You gain 2 life for each creature card in your graveyard. Flashback {2}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Kavu Predator 1GCreature — Kavu Trample Whenever an opponent gains life, put that many +1/+1 counters on Kavu Predator. 2/2
Volrath's Dungeon 2BBEnchantment Pay 5 life: Destroy Volrath's Dungeon. Any player may activate this ability but only during their turn. Discard a card: Target player puts a card from their hand on top of their library. Activate only as a sorcery.
Wandering Eye 2UCreature — Illusion Flying Players play with their hands revealed. 1/3
Lurking Informant 1U/BCreature — Human Rogue ({U/B} can be paid with either {U} or {B}.) {2}, {T}: Look at the top card of target player's library. You may put that card into that player's graveyard. 1/2
God-Pharaoh's Faithful WCreature — Human Wizard Whenever you cast a blue, black, or red spell, you gain 1 life. 0/4
Aether Barrier 2UEnchantment Whenever a player casts a creature spell, that player sacrifices a permanent unless they pay {1}.
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