M:tG card similarity search
· Land
{T}: Add {C}. ({C} represents colorless mana.) {2}{C}, {T}: Draw a card. Activate only if you have no cards in hand.
| Name | Mana | Type | Text |
|---|---|---|---|
| Argoth, Sanctum of Nature | Land | Argoth, Sanctum of Nature enters the battlefield tapped unless you control a legendary green creature. {T}: Add {G}. {2}{G}{G}, {T}: Create a 2/2 green Bear creature token, then mill three cards. Activate only as a sorcery. (Melds with Titania, Voice of Gaea.) | |
| Faith's Fetters | 3W | Enchantment — Aura | Enchant permanent When Faith's Fetters enters the battlefield, you gain 4 life. Enchanted permanent can't attack or block, and its activated abilities can't be activated unless they're mana abilities. |
| Jolrael, Mwonvuli Recluse | 1G | Legendary Creature — Human Druid | Whenever you draw your second card each turn, create a 2/2 green Cat creature token. {4}{G}{G}: Until end of turn, creatures you control have base power and toughness X/X, where X is the number of cards in your hand. 1/2 |
| Ashnod's Altar | 3 | Artifact | Sacrifice a creature: Add {C}{C}. |
| Yarok's Fenlurker | BB | Creature — Horror | When Yarok's Fenlurker enters the battlefield, each opponent exiles a card from their hand. {2}{B}: Yarok's Fenlurker gets +1/+1 until end of turn. 1/1 |
| Bramble Familiar | 1G | Creature — Elemental Raccoon | {T}: Add {G}. {1}{G}, {T}, Discard a card: Return Bramble Familiar to its owner's hand. 2/2 |
| Argent Mutation | 2U | Instant | Target permanent becomes an artifact in addition to its other types until end of turn. Draw a card. |
| Gutterbones | B | Creature — Skeleton Warrior | Gutterbones enters the battlefield tapped. {1}{B}: Return Gutterbones from your graveyard to your hand. Activate only during your turn and only if an opponent lost life this turn. 2/1 |
| Flare | 2R | Instant | Flare deals 1 damage to any target. Draw a card at the beginning of the next turn's upkeep. |
| The Magic Mirror | 6UUU | Legendary Artifact | This spell costs {1} less to cast for each instant and sorcery card in your graveyard. You have no maximum hand size. At the beginning of your upkeep, put a knowledge counter on The Magic Mirror, then draw a card for each knowledge counter on The Magic Mirror. |