Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Sea Gate Wreckage

· Land

{T}: Add {C}. ({C} represents colorless mana.) {2}{C}, {T}: Draw a card. Activate only if you have no cards in hand.

Similar cards

Color identity:
NameManaTypeText
Messenger Jays 4UCreature — Bird Flying Council's dilemma — When Messenger Jays enters the battlefield, starting with you, each player votes for feather or quill. Put a +1/+1 counter on Messenger Jays for each feather vote and draw a card for each quill vote. For each card drawn this way, discard a card. 2/1
Braided Quipu Artifact {3}{U}, {T}: Draw a card for each artifact you control, then put Braided Quipu into its owner's library third from the top.
Karn, the Great Creator 4Legendary Planeswalker — Karn Activated abilities of artifacts your opponents control can't be activated. [+1]: Until your next turn, up to one target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value. [−2]: You may reveal an artifact card you own from outside the game or choose a face-up artifact card you own in exile. Put that card into your hand. Loyalty 5
Nightmare Unmaking 3BBSorcery Choose one — • Exile each creature with power greater than the number of cards in your hand. • Exile each creature with power less than the number of cards in your hand.
Initiates of the Ebon Hand BCreature — Cleric {1}: Add {B}. If this ability has been activated four or more times this turn, sacrifice Initiates of the Ebon Hand at the beginning of the next end step. 1/1
Stealer of Secrets 2UCreature — Human Rogue Whenever Stealer of Secrets deals combat damage to a player, draw a card. 2/2
Nezumi Bone-Reader 1BCreature — Rat Shaman {B}, Sacrifice a creature: Target player discards a card. Activate only as a sorcery. 1/1
Might of the Old Ways 1GInstant Target creature gets +2/+2 until end of turn. Coven — Then if you control three or more creatures with different powers, draw a card.
Marchesa's Infiltrator 2UCreature — Human Rogue Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.) Whenever Marchesa's Infiltrator deals combat damage to a player, draw a card. 1/1
Henge of Ramos Land {T}: Add {C}. {2}, {T}: Add one mana of any color.
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