Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Sea Gate Stormcaller

1U · Creature — Human Wizard

Kicker {4}{U} When Sea Gate Stormcaller enters the battlefield, copy the next instant or sorcery spell with mana value 2 or less you cast this turn when you cast it. If Sea Gate Stormcaller was kicked, copy that spell twice instead. You may choose new targets for the copies. 2/1

Similar cards

Color identity:
NameManaTypeText
Lightkeeper of Emeria 3WCreature — Angel Multikicker {W} (You may pay an additional {W} any number of times as you cast this spell.) Flying When Lightkeeper of Emeria enters the battlefield, you gain 2 life for each time it was kicked. 2/4
Cabal Conditioning 6BSorcery Any number of target players each discard a number of cards equal to the highest mana value among permanents you control.
Deeproot Waters 2UEnchantment Whenever you cast a Merfolk spell, create a 1/1 blue Merfolk creature token with hexproof. (A creature with hexproof can't be the target of spells or abilities your opponents control.)
Devout Monk WCreature — Human Monk Cleric When Devout Monk enters the battlefield, you gain 1 life. 1/1
Venerable Monk 2WCreature — Human Monk Cleric When Venerable Monk enters the battlefield, you gain 2 life. 2/2
Setessan Starbreaker 3GCreature — Human Warrior When Setessan Starbreaker enters the battlefield, you may destroy target Aura. 2/1
Nacatl War-Pride 3GGGCreature — Cat Warrior Nacatl War-Pride must be blocked by exactly one creature if able. Whenever Nacatl War-Pride attacks, create X tokens that are copies of Nacatl War-Pride and that are tapped and attacking, where X is the number of creatures defending player controls. Exile the tokens at the beginning of the next end step. 3/3
No Escape 2UInstant Counter target creature or planeswalker spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. Scry 1.
Portal Manipulator 2W/UW/UCreature — Human Wizard Flash When Portal Manipulator enters the battlefield during the declare attackers step, choose target player and any number of target attacking creatures their opponents control. Those creatures are now attacking that player. 3/2
Thrull Wizard 2BCreature — Thrull Wizard {1}{B}: Counter target black spell unless that spell's controller pays {B} or {3}. 1/1
Page 331