Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Sea Gate Restoration

4UUU · Sorcery

Draw cards equal to the number of cards in your hand plus one. You have no maximum hand size for the rest of the game.

Similar cards

Color identity:
NameManaTypeText
Assembly Hall 5Artifact {4}, {T}: Reveal a creature card in your hand. Search your library for a card with the same name as that card, reveal it, put it into your hand, then shuffle.
Spiteful Visions 2B/RB/REnchantment At the beginning of each player's draw step, that player draws an additional card. Whenever a player draws a card, Spiteful Visions deals 1 damage to that player.
Lulu, Curious Hollyphant 2WULegendary Creature — Elephant Angel Flying Whenever you attack with one or more other creatures with flying, draw that many cards, then discard a card. 2/4
Diabolic Vision UBSorcery Look at the top five cards of your library. Put one of them into your hand and the rest on top of your library in any order.
Tajuru Archer 2GCreature — Elf Archer Ally Whenever Tajuru Archer or another Ally enters the battlefield under your control, you may have Tajuru Archer deal damage to target creature with flying equal to the number of Allies you control. 1/2
Messenger Falcons 2G/UWCreature — Bird Flying When Messenger Falcons enters the battlefield, draw a card. 2/2
Sunset Revelry 1WSorcery If an opponent has more life than you, you gain 4 life. If an opponent controls more creatures than you, create two 1/1 white Human creature tokens. If an opponent has more cards in hand than you, draw a card.
Ribskiff 4Artifact — Vehicle Toxic 2 (Players dealt combat damage by this creature also get two poison counters.) When Ribskiff enters the battlefield, draw a card. Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.) 4/4
Rimewall Protector 1UUCreature — Giant Wizard Ward {1} When Rimewall Protector enters the battlefield, each other Giant or Wizard you control and each Giant or Wizard card in your hand perpetually gains ward {1}. 3/4
Voice of Many 2GGCreature — Elf Druid When Voice of Many enters the battlefield, draw a card for each opponent who controls fewer creatures than you. 3/3
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