M:tG card similarity search
4U · Creature — Merfolk Wizard Ally
{T}: Draw a card for each Ally you control. 1/3
Name | Mana | Type | Text |
---|---|---|---|
Vexing Sphinx | 1UU | Creature — Sphinx | Flying Cumulative upkeep—Discard a card. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When Vexing Sphinx dies, draw a card for each age counter on it. 4/4 |
Mysteries of the Deep | 4U | Instant | Draw two cards. Landfall — If you had a land enter the battlefield under your control this turn, draw three cards instead. |
Sythis, Harvest's Hand | GW | Legendary Enchantment Creature — Nymph | Whenever you cast an enchantment spell, you gain 1 life and draw a card. 1/2 |
Stensia Banquet | 2R | Sorcery | Stensia Banquet deals damage to target opponent or planeswalker equal to the number of Vampires you control. Draw a card. |
Umara Wizard | 4U | Creature — Merfolk Wizard | Whenever you cast an instant, sorcery, or Wizard spell, Umara Wizard gains flying until end of turn. 4/3 |
Recalibrate | 1U | Instant | Return target creature to its owner's hand. If you've discarded a card this turn, draw a card. |
Words of Wind | 2U | Enchantment | {1}: The next time you would draw a card this turn, each player returns a permanent they control to its owner's hand instead. |
Braingeyser | XUU | Sorcery | Target player draws X cards. |
Stroke of Genius | X2U | Instant | Target player draws X cards. |
Judge of Currents | 1W | Creature — Merfolk Wizard | Whenever a Merfolk you control becomes tapped, you may gain 1 life. 1/1 |