Card Codex

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17 May 2024: Card library updated.

Sea Gate Loremaster

4U · Creature — Merfolk Wizard Ally

{T}: Draw a card for each Ally you control. 1/3

Similar cards

Color identity:
NameManaTypeText
Serra's Blessing 1WEnchantment Creatures you control have vigilance. (Attacking doesn't cause them to tap.)
Bloodline Shaman 1GCreature — Elf Wizard Shaman {T}: Choose a creature type. Reveal the top card of your library. If that card is a creature card of the chosen type, put it into your hand. Otherwise, put it into your graveyard. 1/1
The Pride of Hull Clade 10GLegendary Creature — Crocodile Elk Turtle This spell costs {X} less to cast, where X is the total toughness of creatures you control. Defender {2}{U}{U}: Until end of turn, target creature you control gets +1/+0, gains "Whenever this creature deals combat damage to a player, draw cards equal to its toughness," and can attack as though it didn't have defender. 2/15
Dawn of Hope 1WEnchantment Whenever you gain life, you may pay {2}. If you do, draw a card. {3}{W}: Create a 1/1 white Soldier creature token with lifelink.
Phyrexian Espionage 2USorcery Kicker {1}{B} (You may pay an additional {1}{B} as you cast this spell.) Draw two cards. If this spell was kicked, each opponent discards a card.
Archmage Ascension 2UEnchantment At the beginning of each end step, if you drew two or more cards this turn, you may put a quest counter on Archmage Ascension. As long as Archmage Ascension has six or more quest counters on it, if you would draw a card, you may instead search your library for a card, put that card into your hand, then shuffle.
Ana Battlemage 2GCreature — Human Wizard Kicker {2}{U} and/or {1}{B} (You may pay an additional {2}{U} and/or {1}{B} as you cast this spell.) When Ana Battlemage enters the battlefield, if it was kicked with its {2}{U} kicker, target player discards three cards. When Ana Battlemage enters the battlefield, if it was kicked with its {1}{B} kicker, tap target untapped creature and that creature deals damage equal to its power to its controller. 2/2
Sadistic Augermage 2BCreature — Human Wizard When Sadistic Augermage dies, each player puts a card from their hand on top of their library. 3/1
Chasm Skulker 2UCreature — Squid Horror Whenever you draw a card, put a +1/+1 counter on Chasm Skulker. When Chasm Skulker dies, create X 1/1 blue Squid creature tokens with islandwalk, where X is the number of +1/+1 counters on Chasm Skulker. (They can't be blocked as long as defending player controls an Island.) 1/1
Slickshot Show-Off 1RCreature — Bird Wizard Flying, haste Whenever you cast a noncreature spell, Slickshot Show-Off gets +2/+0 until end of turn. Plot {1}{R} (You may pay {1}{R} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) 1/2
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