Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Sea Gate Loremaster

4U · Creature — Merfolk Wizard Ally

{T}: Draw a card for each Ally you control. 1/3

Similar cards

Color identity:
NameManaTypeText
Cybernetica Datasmith 1UBArtifact Creature — Human Artificer Protection from Robots Field Reprogramming — {U}, {T}: Target player draws a card. Another target player creates a 4/4 colorless Robot artifact creature token with "This creature can't block." 0/1
Oboro Breezecaller 1UCreature — Moonfolk Wizard Flying {2}, Return a land you control to its owner's hand: Untap target land. 1/1
Silumgar Spell-Eater 2UCreature — Naga Wizard Megamorph {4}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) When Silumgar Spell-Eater is turned face up, counter target spell unless its controller pays {3}. 2/3
Magus of the Unseen 1UCreature — Human Wizard {1}{U}, {T}: Untap target artifact an opponent controls and gain control of it until end of turn. It gains haste until end of turn. When you lose control of the artifact, tap it. 1/1
Dawn of a New Age 1WEnchantment Dawn of a New Age enters the battlefield with a hope counter on it for each creature you control. At the beginning of your end step, remove a hope counter from Dawn of a New Age. If you do, draw a card. Then if Dawn of a New Age has no hope counters on it, sacrifice it and you gain 4 life.
Harrowing Journey 4BSorcery Target player draws three cards and loses 3 life.
Xathrid Necromancer 2BCreature — Human Wizard Whenever Xathrid Necromancer or another Human creature you control dies, create a tapped 2/2 black Zombie creature token. 2/2
Caligo Skin-Witch 1BCreature — Human Wizard Kicker {3}{B} (You may pay an additional {3}{B} as you cast this spell.) When Caligo Skin-Witch enters the battlefield, if it was kicked, each opponent discards two cards. 1/3
Kindred Discovery 3UUEnchantment As Kindred Discovery enters the battlefield, choose a creature type. Whenever a creature you control of the chosen type enters the battlefield or attacks, draw a card.
Extraordinary Journey XXUUEnchantment When Extraordinary Journey enters the battlefield, exile up to X target creatures. For each of those cards, its owner may play it for as long as it remains exiled. Whenever one or more nontoken creatures enter the battlefield, if one or more of them entered from exile or was cast from exile, you draw a card. This ability triggers only once each turn.
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