M:tG card similarity search
4U · Creature — Merfolk Wizard Ally
{T}: Draw a card for each Ally you control. 1/3
Name | Mana | Type | Text |
---|---|---|---|
Benthic Criminologists | 4U | Creature — Merfolk Wizard | Whenever Benthic Criminologists enters the battlefield or attacks, you may sacrifice an artifact. If you do, draw a card. 4/5 |
Carnage Altar | 2 | Artifact | {3}, Sacrifice a creature: Draw a card. |
Phyrexian Vault | 3 | Artifact | {2}, {T}, Sacrifice a creature: Draw a card. |
Council of Advisors | 2U | Creature — Human Advisor | When Council of Advisors enters the battlefield, draw a card. 1/1 |
Symbiotic Deployment | 2G | Enchantment | Skip your draw step. {1}, Tap two untapped creatures you control: Draw a card. |
Svyelun of Sea and Sky | 1UU | Legendary Creature — Merfolk God | Svyelun of Sea and Sky has indestructible as long as you control at least two other Merfolk. Whenever Svyelun attacks, draw a card. Other Merfolk you control have ward {1}. (Whenever another Merfolk you control becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) 3/4 |
Woodland Acolyte | 2W | Creature — Human Cleric | When Woodland Acolyte enters the battlefield, draw a card. 2/2 |
Roving Harper | 2W | Creature — Elf Scout | When Roving Harper enters the battlefield, draw a card. 2/2 |
Fissure Wizard | 1R | Creature — Goblin Wizard | When Fissure Wizard enters the battlefield, you may discard a card. If you do, draw a card. 2/1 |
Elvish Visionary | 1G | Creature — Elf Shaman | When Elvish Visionary enters the battlefield, draw a card. 1/1 |