M:tG card similarity search
2R · Creature — Dinosaur
Whenever a player casts a spell, if it's not their turn, Scytheclaw Raptor deals 4 damage to them. 4/3
| Name | Mana | Type | Text |
|---|---|---|---|
| Sly Spy | 2B | Creature — Human Spy | Whenever Sly Spy deals combat damage to a player, roll a six-sided die. That player loses life equal to the result. 2/2 |
| Aradara Express | 5 | Artifact — Vehicle | Menace Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.) 8/6 |
| Knight of the Stampede | 3G | Creature — Human Knight | Dinosaur spells you cast cost {2} less to cast. 2/4 |
| Conflagrate | XXR | Sorcery | Conflagrate deals X damage divided as you choose among any number of targets. Flashback—{R}{R}, Discard X cards. (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
| Chandra, Gremlin Wrangler | 2RR | Legendary Planeswalker — Chandra | [+1]: Create a 2/2 red Gremlin creature token. [−2]: Chandra, Gremlin Wrangler deals X damage to target creature or player, where X is the number of Gremlins you control. Loyalty 3 |
| Umara Wizard | 4U | Creature — Merfolk Wizard | Whenever you cast an instant, sorcery, or Wizard spell, Umara Wizard gains flying until end of turn. 4/3 |
| Web of Inertia | 2U | Enchantment | At the beginning of combat on each opponent's turn, that player may exile a card from their graveyard. If the player doesn't, creatures they control can't attack you this turn. |
| Scalespeaker Shepherd | 2G | Creature — Human Druid | When Scalespeaker Shepherd enters the battlefield, draft a card from Scalespeaker Shepherd's spellbook. Dinosaur spells you cast cost {1} less to cast. 2/1 |
| Bane's Contingency | 1UU | Instant | Counter target spell. If that spell targets a commander you control, instead counter that spell, scry 2, then draw a card. |
| Rusko, Clockmaker | 2UB | Legendary Creature — Human Artificer | When Rusko, Clockmaker enters the battlefield, conjure a card named Midnight Clock onto the battlefield. Whenever you cast a noncreature spell, put an hour counter on each permanent you control named Midnight Clock. Each opponent loses 1 life and you gain 1 life. 3/3 |