Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Scuzzback Scrapper

R/G · Creature — Goblin Warrior

Wither (This deals damage to creatures in the form of -1/-1 counters.) 1/1

Similar cards

Color identity:
NameManaTypeText
Oxidda Daredevil 1RCreature — Goblin Artificer Sacrifice an artifact: Oxidda Daredevil gains haste until end of turn. 2/1
Battle for Bretagard 1GWEnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Create a 1/1 white Human Warrior creature token. II — Create a 1/1 green Elf Warrior creature token. III — Choose any number of artifact tokens and/or creature tokens you control with different names. For each of them, create a token that's a copy of it.
Emeria Captain 3WCreature — Angel Warrior Flying, vigilance When Emeria Captain enters the battlefield, put a +1/+1 counter on it for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) 1/1
Legion Angel 2WWCreature — Angel Warrior Flying When Legion Angel enters the battlefield, you may reveal a card you own named Legion Angel from outside the game and put it into your hand. 4/3
Goblin Commando 4RCreature — Goblin When Goblin Commando enters the battlefield, it deals 2 damage to target creature. 2/2
Winnowing Forces Creature — Elf Warrior Winnowing Forces's power and toughness are each equal to the number of lands you control. */*
Dwarven Reinforcements 3RSorcery Create two 2/1 red Dwarf Berserker creature tokens. Foretell {1}{R} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Jeska, Warrior Adept 2RRLegendary Creature — Human Barbarian Warrior First strike, haste {T}: Jeska, Warrior Adept deals 1 damage to any target. 3/1
Disciple of Law 1WCreature — Human Cleric Protection from red Cycling {2} ({2}, Discard this card: Draw a card.) 1/2
Goblin War Party 3RSorcery Choose one — • Create three 1/1 red Goblin creature tokens. • Creatures you control get +1/+1 and gain haste until end of turn. Entwine {2}{R} (Choose both if you pay the entwine cost.)
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