Card Codex

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17 May 2024: Card library updated.

Scuttlemutt

3 · Artifact Creature — Scarecrow

{T}: Add one mana of any color. {T}: Target creature becomes the color or colors of your choice until end of turn. 2/2

Similar cards

Color identity:
NameManaTypeText
Tar Pit Warrior 2BCreature — Cyclops Warrior When Tar Pit Warrior becomes the target of a spell or ability, sacrifice it. 3/4
Genestealer Locus 3UCreature — Tyranid Human Neurotraumal Rod — Whenever a creature attacks you, it gets -1/-0 until end of turn. Whenever a creature attacks one of your opponents, it gets +0/+1 until end of turn. 3/3
Sylvan Safekeeper GCreature — Human Wizard Sacrifice a land: Target creature you control gains shroud until end of turn. (It can't be the target of spells or abilities.) 1/1
Vampire Envoy 2BCreature — Vampire Cleric Ally Flying Whenever Vampire Envoy becomes tapped, you gain 1 life. 1/4
Echoing Courage 1GInstant Target creature and all other creatures with the same name as that creature get +2/+2 until end of turn.
Chameleon Colossus 2GGCreature — Shapeshifter Changeling (This card is every creature type.) Protection from black {2}{G}{G}: Chameleon Colossus gets +X/+X until end of turn, where X is its power. 4/4
Aspirant's Ascent UInstant Until end of turn, target creature gets +1/+3 and gains flying and toxic 1. (Players dealt combat damage by that creature also get a poison counter.)
Boros Guildmage R/WR/WCreature — Human Wizard {1}{R}: Target creature gains haste until end of turn. {1}{W}: Target creature gains first strike until end of turn. 2/2
Spirit of the Labyrinth 1WEnchantment Creature — Spirit Each player can't draw more than one card each turn. 3/1
Traitorous Blood 1RRSorcery Gain control of target creature until end of turn. Untap it. It gains trample and haste until end of turn.
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