Card Codex

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17 May 2024: Card library updated.

Sculpted Sunburst

3WW · Sorcery

Choose a creature you control, then each opponent chooses a creature they control with equal or lesser power. If you chose a creature this way, exile each creature not chosen by any player this way.

Similar cards

Color identity:
NameManaTypeText
Blood RGSorcery Target creature you control deals damage equal to its power to any target. Fuse (You may cast one or both halves of this card from your hand.)
Brainbite 2UBSorcery Target opponent reveals their hand. You choose a card from it. That player discards that card. Draw a card.
Shimmer 2UUEnchantment As Shimmer enters the battlefield, choose a land type. Each land of the chosen type has phasing. (It phases in or out before its controller untaps during each of their untap steps. While it's phased out, it's treated as though it doesn't exist.)
Bathe in Light 1WInstant Radiance — Choose a color. Target creature and each other creature that shares a color with it gain protection from the chosen color until end of turn.
Swirl the Mists 2UUEnchantment As Swirl the Mists enters the battlefield, choose a color word. All instances of color words in the text of spells and permanents are changed to the chosen color word.
Bellowing Tanglewurm 3GGCreature — Wurm Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Other green creatures you control have intimidate. 4/4
Creature Bond 1UEnchantment — Aura Enchant creature When enchanted creature dies, Creature Bond deals damage equal to that creature's toughness to the creature's controller.
Steam Augury 2URInstant Reveal the top five cards of your library and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard.
Tolarian Contempt 3UUEnchantment When Tolarian Contempt enters the battlefield, put a rejection counter on each creature your opponents control. At the beginning of your end step, for each opponent, choose up to one target creature they control with a rejection counter on it. That creature's owner puts it on the top or bottom of their library.
The Toymaker's Trap 2BEnchantment At the beginning of your upkeep, secretly choose a number between 1 and 5 that hasn't been chosen. If you do, an opponent guesses which number you chose, then you reveal the number you chose. If they guessed wrong, they lose life equal to the number they guessed and you draw a card. If they guessed right, sacrifice The Toymaker's Trap.
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