M:tG card similarity search
3WW · Sorcery
Choose a creature you control, then each opponent chooses a creature they control with equal or lesser power. If you chose a creature this way, exile each creature not chosen by any player this way.
| Name | Mana | Type | Text |
|---|---|---|---|
| Feed | 3G | Sorcery | Aftermath (Cast this spell only from your graveyard. Then exile it.) Draw a card for each creature you control with power 3 or greater. |
| Triumph of Cruelty | 2B | Enchantment | At the beginning of your upkeep, target opponent discards a card if you control the creature with the greatest power or tied for the greatest power. |
| Oak Street Innkeeper | 2G | Creature — Elf | As long as it's not your turn, tapped creatures you control have hexproof. 1/2 |
| Squelching Leeches | 2BB | Creature — Leech | Squelching Leeches's power and toughness are each equal to the number of Swamps you control. */* |
| Sunbird Effigy | Artifact Creature — Bird Construct | Flying, vigilance, haste Sunbird Effigy's power and toughness are each equal to the number of colors among the exiled cards used to craft it. {T}: For each color among the exiled cards used to craft Sunbird Effigy, add one mana of that color. */* | |
| Nightmare Unmaking | 3BB | Sorcery | Choose one — • Exile each creature with power greater than the number of cards in your hand. • Exile each creature with power less than the number of cards in your hand. |
| Solar Blaze | 2RW | Sorcery | Each creature deals damage to itself equal to its power. |
| Wave of Reckoning | 4W | Sorcery | Each creature deals damage to itself equal to its power. |
| Blessed Orator | 3W | Creature — Human Cleric | Other creatures you control get +0/+1. 1/4 |
| Necromantic Selection | 4BBB | Sorcery | Destroy all creatures, then return a creature card put into a graveyard this way to the battlefield under your control. It's a black Zombie in addition to its other colors and types. Exile Necromantic Selection. |