Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Scrounge

2B · Sorcery

Target opponent chooses an artifact card in their graveyard. Put that card onto the battlefield under your control.

Similar cards

Color identity:
NameManaTypeText
Organ Grinder 2BCreature — Zombie {T}, Exile three cards from your graveyard: Target player loses 3 life. 3/1
Thoughtrender Lamia 4BBEnchantment Creature — Lamia Constellation — Whenever Thoughtrender Lamia or another enchantment enters the battlefield under your control, each opponent discards a card. 5/3
Nine-Fingers Keene 1BGULegendary Creature — Human Rogue Menace Ward—Pay 9 life. Whenever Nine-Fingers Keene deals combat damage to a player, look at the top nine cards of your library. You may put a Gate card from among them onto the battlefield. Then if you control nine or more Gates, put the rest into your hand. Otherwise, put the rest on the bottom of your library in a random order. 4/4
Tragic Poet WCreature — Human {T}, Sacrifice Tragic Poet: Return target enchantment card from your graveyard to your hand. 1/1
Garenbrig Growth GSorcery — Adventure Return target creature or land card from your graveyard to your hand. (Then exile this card. You may cast the enchantment later from exile.)
Withering Gaze 2USorcery Target opponent reveals their hand. You draw a card for each Forest and green card in it.
Baleful Stare 2USorcery Target opponent reveals their hand. You draw a card for each Mountain and red card in it.
Kruphix's Insight 2GSorcery Reveal the top six cards of your library. Put up to three enchantment cards from among them into your hand and the rest of the revealed cards into your graveyard.
Jace, Memory Adept 3UULegendary Planeswalker — Jace [+1]: Draw a card. Target player mills a card. [0]: Target player mills ten cards. [−7]: Any number of target players each draw twenty cards. Loyalty 4
Desdemona, Freedom's Edge 2RWLegendary Creature — Human Rogue Vigilance Whenever Desdemona, Freedom's Edge attacks, target creature card in your graveyard that's an artifact or that has mana value 3 or less gains escape until end of turn. The escape cost is equal to its mana cost plus exile two other cards from your graveyard. (You may cast it from your graveyard for its escape cost this turn.) 3/4
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