Card Codex

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17 May 2024: Card library updated.

Screeching Harpy

2BB · Creature — Harpy Beast

Flying {1}{B}: Regenerate Screeching Harpy. 2/2

Similar cards

Color identity:
NameManaTypeText
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Angel of Eternal Dawn 2WCreature — Angel Flying When Angel of Eternal Dawn enters the battlefield, it becomes day. It can't become night. Your opponents can't cast spells with mana value greater than the number of turns they have begun. 2/4
A-Metropolis Angel 3WUCreature — Angel Soldier Flying Whenever you attack with one or more creatures with counters on them, draw a card. 3/3
Metropolis Angel 2WUCreature — Angel Soldier Flying Whenever you attack with one or more creatures with counters on them, draw a card. 3/1
Angelic Blessing 2WSorcery Target creature gets +3/+3 and gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)
Gift of the Fae 1WSorcery — Adventure Target creature gets +2/+1 and gains flying until end of turn. (Then exile this card. You may cast the creature later from exile.)
Mighty Leap 1WInstant Target creature gets +2/+2 and gains flying until end of turn.
Sibilant Spirit 5UCreature — Spirit Flying Whenever Sibilant Spirit attacks, defending player may draw a card. 5/6
Keen Glidemaster 1UCreature — Human Soldier {2}{U}: Target creature gains flying until end of turn. 2/1
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