Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Screeching Buzzard

3B · Creature — Bird

Flying When Screeching Buzzard dies, each opponent discards a card. 2/2

Similar cards

Color identity:
NameManaTypeText
Hollow One 5Artifact Creature — Golem This spell costs {2} less to cast for each card you've cycled or discarded this turn. Cycling {2} ({2}, Discard this card: Draw a card.) 4/4
Cloudsteel Kirin 2WArtifact Creature — Equipment Kirin Flying Equipped creature has flying and "You can't lose the game and your opponents can't win the game." Reconfigure {5} ({5}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.) 3/2
Malicious Malfunction 1BBSorcery All creatures get -2/-2 until end of turn. If a creature would die this turn, exile it instead.
Charmed Griffin 3WCreature — Griffin Flying When Charmed Griffin enters the battlefield, each other player may put an artifact or enchantment card onto the battlefield from their hand. 3/3
Lulu, Vengeful Hollyphant 2WBLegendary Creature — Elephant Angel Flying Whenever you attack with one or more other creatures with flying, each opponent loses that much life and you gain that much life. 2/4
Flaying Tendrils 1BBSorcery Devoid (This card has no color.) All creatures get -2/-2 until end of turn. If a creature would die this turn, exile it instead.
Moorland Rescuer 5WCreature — Human Knight When Moorland Rescuer dies, return any number of other creature cards with total power X or less from your graveyard to the battlefield, where X is Moorland Rescuer's power. Exile Moorland Rescuer. 4/4
Mnemonic Sphere 1UArtifact {1}{U}, Sacrifice Mnemonic Sphere: Draw two cards. Channel — {U}, Discard Mnemonic Sphere: Draw a card.
Parhelion Patrol 3WCreature — Human Knight Flying, vigilance Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) 2/3
Death Frenzy 3BGSorcery All creatures get -2/-2 until end of turn. Whenever a creature dies this turn, you gain 1 life.
Page 262