M:tG card similarity search
3B · Creature — Bird
Flying When Screeching Buzzard dies, each opponent discards a card. 2/2
| Name | Mana | Type | Text |
|---|---|---|---|
| Vigil for the Lost | 3W | Enchantment | Whenever a creature you control dies, you may pay {X}. If you do, you gain X life. |
| Deathpact Angel | 3WBB | Creature — Angel | Flying When Deathpact Angel dies, create a 1/1 white and black Cleric creature token. It has "{3}{W}{B}{B}, {T}, Sacrifice this creature: Return a card named Deathpact Angel from your graveyard to the battlefield." 5/5 |
| Deathreap Ritual | 2BG | Enchantment | Morbid — At the beginning of each end step, if a creature died this turn, you may draw a card. |
| Molten Vortex | R | Enchantment | {R}, Discard a land card: Molten Vortex deals 2 damage to any target. |
| Seismic Assault | RRR | Enchantment | Discard a land card: Seismic Assault deals 2 damage to any target. |
| Thermal Glider | 2W | Creature — Human Rebel | Flying, protection from red 2/1 |
| Tibalt, the Fiend-Blooded | RR | Legendary Planeswalker — Tibalt | [+1]: Draw a card, then discard a card at random. [−4]: Tibalt, the Fiend-Blooded deals damage equal to the number of cards in target player's hand to that player. [−6]: Gain control of all creatures until end of turn. Untap them. They gain haste until end of turn. Loyalty 2 |
| Raffine's Silencer | 2B | Creature — Human Assassin | When Raffine's Silencer enters the battlefield, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.) When Raffine's Silencer dies, target creature an opponent controls gets -X/-X until end of turn, where X is Raffine's Silencer's power. 1/1 |
| Thrilling Discovery | RW | Sorcery | You gain 2 life. Then you may discard two cards. If you do, draw three cards. |
| Hammer Jammer | 3R | Creature — Goblin Warrior | As Hammer Jammer enters the battlefield, roll a six-sided die. Hammer Jammer enters the battlefield with a number of +1/+1 counters on it equal to the result. Whenever you roll a die, remove all +1/+1 counters from Hammer Jammer, then put a number of +1/+1 counters on it equal to the result. 0/0 |