Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Screeching Buzzard

3B · Creature — Bird

Flying When Screeching Buzzard dies, each opponent discards a card. 2/2

Similar cards

Color identity:
NameManaTypeText
Treacherous Vampire 4BCreature — Vampire Flying Whenever Treacherous Vampire attacks or blocks, sacrifice it unless you exile a card from your graveyard. Threshold — As long as seven or more cards are in your graveyard, Treacherous Vampire gets +2/+2 and has "When Treacherous Vampire dies, you lose 6 life." 4/4
Time to Feed 2GSorcery Choose target creature an opponent controls. When that creature dies this turn, you gain 3 life. Target creature you control fights that creature. (Each deals damage equal to its power to the other.)
Skirsdag High Priest 1BCreature — Human Cleric Morbid — {T}, Tap two untapped creatures you control: Create a 5/5 black Demon creature token with flying. Activate only if a creature died this turn. 1/2
Doomsday Confluence XXBSorcery Choose X. You may choose the same mode more than once. • Each player sacrifices a nonartifact creature. • Create a 3/3 black Dalek artifact creature token with menace. • Each opponent discards a card.
Aven Wind Guide 2WUCreature — Bird Warrior Flying, vigilance Creature tokens you control have flying and vigilance. Embalm {4}{W}{U} ({4}{W}{U}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Bird Warrior with no mana cost. Embalm only as a sorcery.) 2/3
Cordial Vampire BBCreature — Vampire Whenever Cordial Vampire or another creature dies, put a +1/+1 counter on each Vampire you control. 1/1
Locthwain Lancer 4BCreature — Human Knight Menace Whenever a nontoken Knight you control dies, each opponent loses 1 life and you draw a card. 5/5
Vigilant Drake 4UCreature — Drake Flying {2}{U}: Untap Vigilant Drake. 3/3
Angel of Finality 3WCreature — Angel Flying When Angel of Finality enters the battlefield, exile target player's graveyard. 3/4
Bite of the Black Rose 3BSorcery Will of the council — Starting with you, each player votes for sickness or psychosis. If sickness gets more votes, creatures your opponents control get -2/-2 until end of turn. If psychosis gets more votes or the vote is tied, each opponent discards two cards.
Page 210