Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Scrap Welder

2R · Creature — Goblin Artificer

{T}, Sacrifice an artifact with mana value X: Return target artifact card with mana value less than X from your graveyard to the battlefield. It gains haste until end of turn. 3/3

Similar cards

Color identity:
NameManaTypeText
Necroplasm 1BBCreature — Ooze At the beginning of your upkeep, put a +1/+1 counter on Necroplasm. At the beginning of your end step, destroy each creature with mana value equal to the number of +1/+1 counters on Necroplasm. Dredge 2 (If you would draw a card, you may mill two cards instead. If you do, return this card from your graveyard to your hand.) 1/1
Appetite for the Unnatural 2GInstant Destroy target artifact or enchantment. You gain 2 life.
Invoke the Divine 2WInstant Destroy target artifact or enchantment. You gain 4 life.
Natural End 2GInstant Destroy target artifact or enchantment. You gain 3 life.
Sanctify 1WSorcery Destroy target artifact or enchantment. You gain 3 life.
Solemn Offering 2WSorcery Destroy target artifact or enchantment. You gain 4 life.
Springsage Ritual 3GInstant Destroy target artifact or enchantment. You gain 4 life.
Sibylline Soothsayer 2RCreature — Human Warlock Temporal Foresight — When Sibylline Soothsayer enters the battlefield, reveal cards from the top of your library until you reveal a nonland card with mana value 3 or greater. Exile that card with three time counters on it. If it doesn't have suspend, it gains suspend. Put the rest of the revealed cards on the bottom of your library in a random order. 3/2
Inventors' Fair Legendary Land At the beginning of your upkeep, if you control three or more artifacts, you gain 1 life. {T}: Add {C}. {4}, {T}, Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.
Kick in the Door RSorcery Put a +1/+1 counter on target creature. That creature gains haste until end of turn and can't be blocked by Walls this turn. Venture into the dungeon. (Enter the first room or advance to the next room.)
Page 238