Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Scrap Welder

2R · Creature — Goblin Artificer

{T}, Sacrifice an artifact with mana value X: Return target artifact card with mana value less than X from your graveyard to the battlefield. It gains haste until end of turn. 3/3

Similar cards

Color identity:
NameManaTypeText
Battle at the Bridge XBSorcery Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) Target creature gets -X/-X until end of turn. You gain X life.
Laurine, the Diversion 2RLegendary Creature — Human Rogue Partner with Kamber, the Plunderer (When this creature enters the battlefield, target player may put Kamber into their hand from their library, then shuffle.) First strike {2}, Sacrifice an artifact or creature: Goad target creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) 3/3
Cogwork Assembler 3Artifact Creature — Assembly-Worker {7}: Create a token that's a copy of target artifact. That token gains haste. Exile it at the beginning of the next end step. 2/3
Tempered Steel 1WWEnchantment Artifact creatures you control get +2/+2.
Slight Malfunction 1RSorcery Choose one — • Destroy target artifact. • Roll a six-sided die. When you do, Slight Malfunction deals 1 damage to each of up to X target creatures, where X is the result.
Soldevi Machinist 1UCreature — Human Wizard Artificer {T}: Add {C}{C}. Spend this mana only to activate abilities of artifacts. 1/1
Fraction Jackson 2GCreature — Human Hero {G}, {T}: Return target card with a ½ on it from your graveyard to your hand. 1/1.5
Study Hall Land {T}: Add {C}. {1}, {T}: Add one mana of any color. When you spend this mana to cast your commander, scry X, where X is the number of times it's been cast from the command zone this game.
Rionya, Fire Dancer 3RRLegendary Creature — Human Wizard At the beginning of combat on your turn, create X tokens that are copies of another target creature you control, where X is one plus the number of instant and sorcery spells you've cast this turn. They gain haste. Exile them at the beginning of the next end step. 3/4
Sanctum of Calm Waters 3ULegendary Enchantment — Shrine At the beginning of your precombat main phase, you may draw X cards, where X is the number of Shrines you control. If you do, discard a card.
Page 229