Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Scorching Winds

R · Instant

Cast this spell only during the declare attackers step and only if you've been attacked this step. Scorching Winds deals 1 damage to each attacking creature.

Similar cards

Color identity:
NameManaTypeText
Goblin Commando 4RCreature — Goblin When Goblin Commando enters the battlefield, it deals 2 damage to target creature. 2/2
Hurler Cyclops 3RRCreature — Cyclops {1}, Sacrifice another creature: Hurler Cyclops deals 1 damage to any target. 5/4
Stet, Draconic Proofreader 4RRLegendary Creature — Dragon Bureaucrat Flying Whenever Stet, Draconic Proofreader attacks, you may exile a card from your graveyard. When you do, Stet, Draconic Proofreader deals 4 damage to any target whose name begins with the same letter as the exiled card. {W}: Delete the first letter of target permanent or player's name until end of turn. 4/4
Longhorn Sharpshooter 2RCreature — Minotaur Rogue Reach When Longhorn Sharpshooter becomes plotted, it deals 2 damage to any target. Plot {3}{R} (You may pay {3}{R} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) 3/3
Ceremonial Guard 2RCreature — Human Soldier When Ceremonial Guard attacks or blocks, destroy it at end of combat. 3/4
Meteor Storm RGEnchantment {2}{R}{G}, Discard two cards at random: Meteor Storm deals 4 damage to any target.
Pursue Glory 3RInstant Attacking creatures get +2/+0 until end of turn. Cycling {2} ({2}, Discard this card: Draw a card.)
Blazing Hellhound 2BRCreature — Elemental Dog {1}, Sacrifice another creature: Blazing Hellhound deals 1 damage to any target. 4/3
Accursed Horde 3BCreature — Zombie {1}{B}: Target attacking Zombie gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.) 3/3
Delver's Torch 1WArtifact — Equipment Equipped creature gets +1/+1. Whenever equipped creature attacks, venture into the dungeon. (Enter the first room or advance to the next room.) Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Page 108