M:tG card similarity search
1R · Instant
Kicker {R} (You may pay an additional {R} as you cast this spell.) Scorching Lava deals 2 damage to any target. If this spell was kicked, that creature can't be regenerated this turn and if it would die this turn, exile it instead.
Name | Mana | Type | Text |
---|---|---|---|
Brimstone Trebuchet | 2R | Artifact Creature — Wall | Defender, reach {T}: Brimstone Trebuchet deals 1 damage to each opponent. Whenever a Knight enters the battlefield under your control, untap Brimstone Trebuchet. 1/3 |
Blasphemous Act | 8R | Sorcery | This spell costs {1} less to cast for each creature on the battlefield. Blasphemous Act deals 13 damage to each creature. |
Zealous Inquisitor | 2W | Creature — Human Cleric | {1}{W}: The next 1 damage that would be dealt to Zealous Inquisitor this turn is dealt to target creature instead. 2/2 |
Forcefield | 3 | Artifact | {1}: The next time an unblocked creature of your choice would deal combat damage to you this turn, prevent all but 1 of that damage. |
Fiendish Duo | 4RR | Creature — Devil | First strike If a source would deal damage to an opponent, it deals double that damage to that player instead. 5/5 |
Tragic Slip | B | Instant | Target creature gets -1/-1 until end of turn. Morbid — That creature gets -13/-13 until end of turn instead if a creature died this turn. |
A Good Thing | 4WB | Enchantment | Spells and abilities you control can't destroy, exile, target, or cause you to sacrifice A Good Thing. At the beginning of your upkeep, double your life total. Then, if you have 1,000 or more life, you lose the game. |
The Big Idea | 4RR | Legendary Creature — Brainiac Villain | {2}{B/R}{B/R}, {T}: Roll a six-sided die. Create a number of 1/1 red Brainiac creature tokens equal to the result. Tap three untapped Brainiacs you control: The next time you would roll a six-sided die, instead roll two six-sided dice and use the total of those results. 4/4 |
Ogre Marauder | 1BB | Creature — Ogre Warrior | Whenever Ogre Marauder attacks, it gains "Ogre Marauder can't be blocked" until end of turn unless defending player sacrifices a creature. 3/1 |
Thunderwave | 2RR | Sorcery | Roll a d20. 1—9 | Thunderwave deals 3 damage to each creature. 10—19 | You may choose a creature. Thunderwave deals 3 damage to each creature not chosen this way. 20 | Thunderwave deals 6 damage to each creature your opponents control. |