Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Scion of Oona

2U · Creature — Faerie Soldier

Flash Flying Other Faerie creatures you control get +1/+1. Other Faeries you control have shroud. (They can't be the targets of spells or abilities.) 1/1

Similar cards

Color identity:
NameManaTypeText
Zameck Guildmage GUCreature — Elf Wizard {G}{U}: This turn, each creature you control enters the battlefield with an additional +1/+1 counter on it. {G}{U}, Remove a +1/+1 counter from a creature you control: Draw a card. 2/2
Pulsating Illusion 4UCreature — Illusion Flying Discard a card: Pulsating Illusion gets +4/+4 until end of turn. Activate only once each turn. 0/1
Yuan Shao, the Indecisive 4RLegendary Creature — Human Soldier Horsemanship (This creature can't be blocked except by creatures with horsemanship.) Each creature you control can't be blocked by more than one creature. 2/3
Chainflail Centipede 2BArtifact Creature — Equipment Insect Whenever Chainflail Centipede or equipped creature attacks, it gets +2/+0 until end of turn. Reconfigure {2} ({2}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.) 2/2
Cybermen Squadron 7Artifact Creature — Cyberman Nonlegendary artifact creatures you control have myriad. (Whenever a creature with myriad attacks, for each opponent other than defending player, you may create a token that's a copy of that creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) 5/5
Sinister Strength 1BEnchantment — Aura Enchant creature Enchanted creature gets +3/+1 and is black.
Dearly Departed 4WWCreature — Spirit Flying As long as Dearly Departed is in your graveyard, each Human creature you control enters the battlefield with an additional +1/+1 counter on it. 5/5
Azorius Arrester 1WCreature — Human Soldier When Azorius Arrester enters the battlefield, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.) 2/1
Malach of the Dawn 2WWCreature — Angel Flying {W}{W}{W}: Regenerate Malach of the Dawn. 2/4
Alarum 1WInstant Untap target nonattacking creature. It gets +1/+3 until end of turn.
Page 234