M:tG card similarity search
· Artifact Land — Clue
Scene of the Crime enters the battlefield tapped. {T}: Add {C}. {T}, Tap an untapped creature you control: Add one mana of any color. {2}, Sacrifice Scene of the Crime: Draw a card.
| Name | Mana | Type | Text |
|---|---|---|---|
| Hotshot Investigators | 5U | Creature — Vedalken Detective | When Hotshot Investigators enters the battlefield, return up to one other target creature to its owner's hand. If you controlled it, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") 4/4 |
| Biolume Egg | 2U | Creature — Serpent Egg | Defender When Biolume Egg enters the battlefield, scry 2. When you sacrifice Biolume Egg, return it to the battlefield transformed under its owner's control at the beginning of the next end step. 0/4 |
| Arcane Spyglass | 4 | Artifact | {2}, {T}, Sacrifice a land: Draw a card and put a charge counter on Arcane Spyglass. Remove three charge counters from Arcane Spyglass: Draw a card. |
| Maze Abomination | 5B | Creature — Elemental | Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Multicolored creatures you control have deathtouch. 4/5 |
| Siren Lookout | 2U | Creature — Siren Pirate | Flying When Siren Lookout enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) 1/2 |
| Jadelight Spelunker | XG | Creature — Merfolk Scout | When Jadelight Spelunker enters the battlefield, it explores X times. (To have it explore, reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.) 1/1 |
| Ampryn Tactician | 2WW | Creature — Human Soldier | When Ampryn Tactician enters the battlefield, creatures you control get +1/+1 until end of turn. 3/3 |
| Crypsis | 1U | Instant | Target creature you control gains protection from creatures your opponents control until end of turn. Untap it. |
| Leaden Fists | 2U | Enchantment — Aura | Flash (You may cast this spell any time you could cast an instant.) Enchant creature Enchanted creature gets +3/+3 and doesn't untap during its controller's untap step. |
| Dark Triumph | 4B | Instant | If you control a Swamp, you may sacrifice a creature rather than pay this spell's mana cost. Creatures you control get +2/+0 until end of turn. |