M:tG card similarity search
2B · Creature — Harpy
Flying When Scavenging Harpy enters the battlefield, exile target card from an opponent's graveyard. 2/1
Name | Mana | Type | Text |
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Red Dragon | 4RR | Creature — Dragon | Flying Fire Breath — When Red Dragon enters the battlefield, it deals 4 damage to each opponent. 4/4 |
Worldfire | 6RRR | Sorcery | Exile all permanents. Exile all cards from all hands and graveyards. Each player's life total becomes 1. |
Storm Herald | 2R | Creature — Human Shaman | Haste When Storm Herald enters the battlefield, return any number of Aura cards from your graveyard to the battlefield attached to creatures you control. Exile those Auras at the beginning of your next end step. If those Auras would leave the battlefield, exile them instead of putting them anywhere else. 3/2 |
Zombie Scavengers | 2B | Creature — Zombie | Exile the top creature card of your graveyard: Regenerate Zombie Scavengers. 3/1 |
Stet, Draconic Proofreader | 4RR | Legendary Creature — Dragon Bureaucrat | Flying Whenever Stet, Draconic Proofreader attacks, you may exile a card from your graveyard. When you do, Stet, Draconic Proofreader deals 4 damage to any target whose name begins with the same letter as the exiled card. {W}: Delete the first letter of target permanent or player's name until end of turn. 4/4 |
Scour the Desert | 3WW | Sorcery | Exile target creature card from your graveyard. Create X 1/1 white Bird creature tokens with flying, where X is the exiled card's toughness. |
Owl Familiar | 1U | Creature — Bird | Flying When Owl Familiar enters the battlefield, draw a card, then discard a card. 1/1 |
Siren of the Fanged Coast | 3UU | Creature — Siren | Flying Tribute 3 (As this creature enters the battlefield, an opponent of your choice may put three +1/+1 counters on it.) When Siren of the Fanged Coast enters the battlefield, if tribute wasn't paid, gain control of target creature. 1/1 |
Endless Horizons | 3W | Enchantment | When Endless Horizons enters the battlefield, search your library for any number of Plains cards, exile them, then shuffle. At the beginning of your upkeep, you may put a card you own exiled with Endless Horizons into your hand. |
Banish to Another Universe | 4W | Enchantment | Affinity for historic permanents (This spell costs {1} less to cast for each artifact, legendary, and/or Saga permanent you control.) When Banish to Another Universe enters the battlefield, exile target nonland permanent an opponent controls until Banish to Another Universe leaves the battlefield. |