M:tG card similarity search
| Name | Mana | Type | Text |
|---|---|---|---|
| Drowned Rusalka | U | Creature — Spirit | {U}, Sacrifice a creature: Discard a card, then draw a card. 1/1 |
| Psychic Corrosion | 2U | Enchantment | Whenever you draw a card, each opponent mills two cards. |
| Papercraft Decoy | 2 | Artifact Creature — Frog | When Papercraft Decoy leaves the battlefield, you may pay {2}. If you do, draw a card. 2/1 |
| Letter Bomb | 6 | Artifact | When Letter Bomb enters the battlefield, sign it and shuffle it into target player's library. That player reveals each card they draw until they draw Letter Bomb. When that player draws Letter Bomb, it deals 19½ damage to them. |
| Goldberry, River-Daughter | 1U | Legendary Creature — Nymph | {T}: Move a counter of each kind not on Goldberry, River-Daughter from another target permanent you control onto Goldberry. {U}, {T}: Move one or more counters from Goldberry onto another target permanent you control. If you do, draw a card. 1/3 |
| Serum-Core Chimera | 2UR | Creature — Phyrexian Chimera | Flying Whenever you cast a noncreature spell, put an oil counter on Serum-Core Chimera. Remove three oil counters from Serum-Core Chimera: Draw a card. Then you may discard a nonland card. When you discard a card this way, Serum-Core Chimera deals 3 damage to target creature or planeswalker. Activate only as a sorcery. 2/4 |
| Muddle the Mixture | UU | Instant | Counter target instant or sorcery spell. Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.) |
| Kwain, Itinerant Meddler | WU | Legendary Creature — Rabbit Wizard | {T}: Each player may draw a card, then each player who drew a card this way gains 1 life. 1/3 |
| Zegana, Utopian Speaker | 2GU | Legendary Creature — Merfolk Wizard | When Zegana, Utopian Speaker enters the battlefield, if you control another creature with a +1/+1 counter on it, draw a card. {4}{G}{U}: Adapt 4. (If this creature has no +1/+1 counters on it, put four +1/+1 counters on it.) Each creature you control with a +1/+1 counter on it has trample. 4/4 |
| Cathedral Acolyte | 1G | Creature — Human Cleric | Each creature you control with a counter on it has ward {1}. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) {T}: Put a +1/+1 counter on target creature that entered the battlefield this turn. 1/2 |