M:tG card similarity search
G · Sorcery
Until end of turn, target creature you control becomes a green Wurm with base power and toughness 6/4. Overload {4}{G}{G} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
| Name | Mana | Type | Text |
|---|---|---|---|
| Savage Surge | 1G | Instant | Target creature gets +2/+2 until end of turn. Untap that creature. |
| Veteran's Reflexes | W | Instant | Target creature gets +1/+1 until end of turn. Untap that creature. |
| Contested Cliffs | Land | {T}: Add {C}. {R}{G}, {T}: Target Beast creature you control fights target creature an opponent controls. (Each deals damage equal to its power to the other.) | |
| Fortified Area | 1WW | Enchantment | Wall creatures you control get +1/+0 and have banding. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) |
| Changeling Titan | 4G | Creature — Shapeshifter | Changeling (This card is every creature type.) Champion a creature (When this enters the battlefield, sacrifice it unless you exile another creature you control. When this leaves the battlefield, that card returns to the battlefield.) 7/7 |
| Crystalline Nautilus | 2U | Enchantment Creature — Nautilus | Bestow {3}{U}{U} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) When Crystalline Nautilus becomes the target of a spell or ability, sacrifice it. Enchanted creature gets +4/+4 and has "When this creature becomes the target of a spell or ability, sacrifice it." 4/4 |
| Free from Flesh | R | Instant | Target creature gets +2/+2 until end of turn. Put two oil counters on it. |
| Press the Advantage | 2GG | Instant | Up to two target creatures each get +2/+2 and gain trample until end of turn. |
| Rally Maneuver | 2W | Instant | Target creature gets +2/+0 and gains first strike until end of turn. Up to one other target creature gets +0/+2 and gains lifelink until end of turn. |
| Vampiric Fury | 1R | Instant | Vampire creatures you control get +2/+0 and gain first strike until end of turn. |